I didn't expect this either! Following up on my previous post about my Apple App Store rejection - I checked my emails and they accepted my appeal! Truthfully, I was expecting the appeal to get rejected. Part of me wanted to get ready and contest again and become like Harvey Specter from Suits to argue the point for my client. There was not information about why it was approved, honestly I don't think many people would mind if they were stressed out because of this since it was approved and that's all that matters. I was quite fortunate that I was doing this pro bono for the client and would't need to go back and re-discuss commercials or agreements for additional "functionality" to be added to the app. The hardest part possibly would have been brainstorming what to add. Initially after the rejection I looked at others who were in the same situation and had their apps rejected for being too simple and some of them really did sound like they were p
It's an easy trap to fall in to... What do I mean by " Tutorial Purgatory "? This is when you end up watching video course, tutorial or reading up on a subject and putting off the "doing" part of it because you don't feel you know enough. It's very easy to get stuck telling yourself " I'll start after I finish this course - I'm still learning " I've been there and it's a hard situation to escape but it is possible and here are a couple of pointers to help you escape it. Udemy is a great perpetuator of tutorial purgatory with many courses being 10+ hours long, you end up feeling compelled to watch it before starting the project you want to work on. I've seen many Udemy courses hitting the 30+ hour mark. Can you imagine watching and working your way through 30+ hours of course content in your spare time after work? How long that would take you? And this is before you even begin working on the project or product you w