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UPDATE: Apple App was APPROVED!

I didn't expect this either!  Following up on my previous post about my Apple App Store rejection  - I checked my emails and they accepted my appeal! Truthfully, I was expecting the appeal to get rejected. Part of me wanted to get ready and contest again and become like Harvey Specter from Suits to argue the point for my client. There was not information about why it was approved, honestly I don't think many people would mind if they were stressed out because of this since it was approved and that's all that matters. I was quite fortunate that I was doing this pro bono for the client and would't need to go back and re-discuss commercials or agreements for additional "functionality" to be added to the app. The hardest part possibly would have been brainstorming what to add.  Initially after the rejection I looked at others who were in the same situation and had their apps rejected for being too simple and some of them really did sound like they were p...

Apple App Store Rejection - My Situation

Didn't expect this! I've been working on a React Native application for a hypnotherapist which as a proof-of-concept was an app with instructions on how to use the hypnotic track.  The process has been immensely fun jumping straight into creating a React Native application because of one particular module and its functionality. Not going to digress into the story behind the app - that will be another blog post, we're here for the Apple rejection story. Initially I thought there may be issues publishing onto the Apple store when I was publishing to Android and it took nearly five days to complete the review. There wasn't any feedback on it but I was glad to see it passed is published on Android. The Apple process was pretty convoluted to submit the application but it was finally done. Very impressed Apple were able to review the application so quickly! Well done to the Engineers! This morning I go this message regarding the application: That's not go...

Adding a space to your iOS App Name

How to add a space to your display name There is a cap of sorts for iOS applications where once your display name exceeds 12 characters, it will strip any spaces in it. There are a lot of posts on StackOverflow about this, however the missed one small detail on how to edit the value. What we need to do is edit info.plist. You can try this in Xcode but it doesn't work, you need to use another text editor - in my case I used Visual Studio Code. Your directory structure may vary, here I am working on a React Native project. Instead of iOS, your root folder may be your project name.  Go to: build > * Your application name * > edit info.plist The value we want to update is " CFBundleDisplayName ".  Where the space(s) are, we need to replace the space here with:      Your CFBundleDisplayName should then look like this: That is all there is to it! Hope this helps you out.

React-Native Android Application not building after using generator-rn-toolbox?

Splash screen broke my Android Application Scratching your head at this? Been there. I've included the debug output below to make it easier for others to find this page if they too run into this issue: D/AndroidRuntime: Shutting down VM E/AndroidRuntime: FATAL EXCEPTION: main     Process: com.app, PID: 10806     java.lang.RuntimeException: Unable to start activity ComponentInfo{com.app/com.app.MainActivity}: android.content.res.Resources$NotFoundException: Drawable com.app:drawable/launch_screen_bitmap with resource ID #0x7f060057 at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2913) So, what is causing the error we're seeing here?  From what I saw, it was an issue with the background colour value. It wasn't obvious when there was nothing in the project called " launch_screen_bitmap " Instead of the being a six character hex value and instead it was a lot longer than that! The location for the file you need ...

How to enable the lock screen for your Android Emulator

Here's how: When I was testing and app with media controls, I would press the lock button, once to lock the screen and a second to unlock it which would instantly unlock it and take you to the app.  By setting the option for ‘swipe’ when unlocking the screen (pressing the power button the second time) you are now presented with the lock screen and can swipe/drag the screen upwards to go the application Go to Settings --> Security --> Screen Lock Choose 'Swipe' That's all there is to it!